Monday, June 22, 2009

prodject 8



Final Project

project 7



In truth there is very little to this loop. I wish I had more time so I could fix it to something I would be proud of. But due to poor time maniging skills this is all I had time to do. I am sorry.

Friday, June 12, 2009

project 6




Inspiration. My loop is over flowing with other's ideas. If you have ever seen the movie "American Tail," you will have heard the song "Somewhere Out There." My melody is an more airy version of the opening to "Somewhere Out There." I used my sine wave for my version of the melody. For the under-lay, an acoustic nylon playing an F# chord. My saw wave, sounding more like a string instrument, floats throughtout the piece playing a simple F#.

Wednesday, May 20, 2009

project 5



Automaion. It has taken me a long time to get a handle on this. I wanted everything to be exactly perfect. And it was Grant who told me that what I had was worth of being posted. I started off playing with the keyboard until I found a melody I liked. I then based the intro loop off of the main melody. By bringing back the intro loop part-way through the piece, I felt people would get a surprise when the song didn't end right after the returned loop. I automated the bass by panning it from ear to ear, the melodies through out the whole piece have a volume automation, and over everything is a simple master volume automation.

Monday, April 27, 2009

project 4



FX. Different things to enhance a piece of music. The piece starts off with a simple drum loop with the beats on 2 and 4, with an overlay of a delayed kick dum. The delay was not created by me. When I found the sound it was already added on. I did listen to it without the delay but it didn't have the "off-beatishness". The peice moves into the drum loop/ submaster that plays throught most of the peice. The submaster and the hat have fruity reeverbs attached. This loop sounds fine if I remove the reeverbs but it gives it more fullness to keep it intact, expecially on the hat. The melody, the boobass, has both a reeverb and a flanger. The flanger gives the bass its skippy sound, which was the what I had been trying to create on my own when I made the piano roll. The reeverb doesn't add much to the peice at all but after hearing with it on for so long, it sounds like something is missing when I remove it.

Friday, April 3, 2009

project 3



Chopping. Taking a something and making into tinier pieces. In this case, chopping a note into multiple notes. I started "building" this loop from the drum line up. Adding a chopped slayer and bass to the drum line created the back ground loop that is found throught out the piece. The drum/guitar loop heard throught out the piece is actaully one loop transposed four times. Even the loop behined the second over lay is the first pattern, the only difference is I added a boobass, a high hat, and a clap. The melody is an "Aladin" style over lay, followed by an arpeggio major cord.

Thursday, March 5, 2009

project 2



The bass/drum loop. All the bass sounds can be found in SYTRUS and all the drum loops can either be found in FPC dance or FPC rock. The first loop is a "pluck" bass guitar sound. The pattern was set to a dance loop that I, entirely by accident, lost. It was just by luck that I found another loop that fit well. The sencound loop was created to be the exact opposite of the first. The bass is a "squelch." It seems I have very bad luck with keeping the drum loops I pick out, because this loop is another replacement for the wanted lost loop. The third is a "Sythosized 4." I created the bass part first and then went looking for a drum loop that fit. And the best part is that this loop was actually my first choose, meaning I didn't, by accident switch it with another loop. The drum fills were simpliar, but not the saem, as the next bass/drum loop that was coming next. It helps tie the loops together by giving you a taste of what is to come.